This would be done so that people would not constantly toggle it to bypass "challenging" content. To increase the immersion, the XP buff would start out at zero, but after several days, it would rise to the 15% XP buff. There might also be other perks to maintaining the buff for extended periods. There would also be an increased drop chance for motifs and set gear dropping. However, when the buff is active, you get an additional 15% XP from monster kills. While the Intensity buff is active, world mobs take 30% less damage (from you), and do 50% more damage. My idea is to have an in-game shrine that you worship at that gives you an "Intensity" buff. The game might as well not even scale as enemies are made of tissue paper. Later in the game, post CP160 you would actually need to be pretty bad to have any challenge from world mobs. You actually need to keep upgrading your gear and there is a danger of dying. Overland content is interesting while you are leveling up.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |